top of page

Last Updated: 24/08/02

-

Love & Peace! A straightforward character with high damage throughout the game, making an area "peaceful".


Skill Explained

  • Peace Zone: Claim areas, fix injuries, joke with Ambush Aptitude, Healing in last areas… But the slow 2 sec channeling might give your opponent a free hit if used during a fight!

  • Dissonance: Before Weapon defection system, it used to break a Weapon more often. Today, it is mostly used for spamming it's high damage and scaring opponents away. It will only break a Weapon if an active fighting player doesn't take the take the time to repair his Weapon from defection.


General Tips

  • Early: Peace Zone can be used to claim your starting area, but you might take a hit as a compensation. You have 20 seconds, hurry up!

  • Mid: Dissonance does decent damage throughout to scare players away after 1 hit to continue Crafting Efficiently.

  • Late: In last areas, there might be some use cases for Peace Zone to find out. Dissonance might break a Weapon from an active fighting player that didn't repair it (writing from experience).


Counters

  • Repairing Weapon Damage: The big thing is to keep your Weapon repaired as Hart's Dissonance will hurt more, and she might even break your Weapon if it reach defection.

  • Dissonance Based on Opponent ATK: The hit might hurt you a lot because it is based on the ATK of your Weapon, but Hart’s weapon herself might be weak!

  • Slow Peace Zone Channeling: During fights, 2 sec channeling opens Hart to take a hit before her Peace Zone.

  • Peace Zone is for Everyone: Not only Hart benefits from it, others too, so good time to fix an injury or take something from an area you didn't have access to otherwise, or a corpse even.

©2024 by Lumianize. Proudly created with Wix.com

bottom of page